This part of the interface contains a switch that converts all units from imperial to metric.
The screen also shows a school of fish that moves randomly in a limited area. Each fish follows the movement of the fish preceding it with a small time delay.
The wavy graphics are meant to represent water currents. The movements of the currents are generated by random generator and are computationally limited by the superior and inferior currents, respectively.
The radar screen shows the fishing boat moving across the sea. This effect is achieved by randomly moving the card under the boat. The orientation of the boat is controlled by the directional changes of the moving map. A compass cutout is animated to match, indicating the compass direction in which the boat is pointing.
The small triangles symbolize individual fish that randomly move around the boat. Each fish has a unique randomly generated identification number.
The large triangle symbolizes the “target fish”. Depending on the distance of the “target fish”, the display of the “catch difficulty” changes. In addition, a visual highlighting also changes, which determines the catch zone of the fish and thus the fishing rods available for selection. The calculation of which fishing rod to use is displayed in another part of the user interface.
Fishing rod selection
The selection of fishing rods depends on the distance of the “target fish” from the boat. The distance is indicated on the far left of the window with a small triangle and distance indicator.
For each fishing zone there is a suitable fishing rod. The catch zones are calculated by minimum and maximum limits and displayed graphically accordingly. The distance of the “target fish” is again used for the calculation.
The bending and all properties of the fishing rod are based on its length. All indicators can be switched back and forth between the imperial and metric systems.
Small green-colored indicators for all fish in the image are displayed along the distance bar on the left edge of the image and calculated at any time.
The speed and RPM displays are controlled by the movement of the card in the “radar screen”, with the speed lagging a little behind the engine RPM. Fuel decreases over time, engine temperature depends on RPM, oil pressure and battery voltage move randomly.
The underwater terrain profile was the most difficult task. The profile is generated completely automatically using a “drawing effect”. Actually, the point moves across the screen, but it is computationally fixed in the same place, so it looks like the profile is moving. The hatched area is created using several effects and dynamically adapts to the shape of the profile.
BIO AUSTRIAEditorial Design | Corporate Design
Lillis BallroomCorporate Design
trend AccentureEditorial Design
The Future of the EnvironmentEditorial Design | Information Design
nock/art GuideEditorial Design | Information Design
The Future of SecurityEditorial Design | Information Design
150 years of University of Applied ArtsInformation Design
Brochure “Education with Joy …”Editorial Design
Gemma, gemma! – Yalla, yalla!Post Card Design
The Future of Non-profitEditorial Design
KWP Annual ReportEditorial Design | Information Design
Greeting CardCard Design
Red Bulletin Salzburg EditionEditorial Design
CD ERG DonaustadtCorporate Design
Postage Stamp AustriaIllustration
Schönbrunn Journal ExtraEditorial Design | Information Design
Origami Festival L.A.Poster Design
Verbund MitarbeitermagazinEditorial Design
Alexander DiemCorporate Design
Japan NowPoster Design
New Zealand in 4 WeeksEditorial Design
Poster Design GreenpeacePoster Design
FUI Fishing2D Animation
TV-Trailer »The Lugnuts«Visual Effects Compositing
ESR – Education on Demand3D Animation
Promotional video Ray ARVisual Effects Compositing
Motion Design Festivals2D Animation
Do your homework!Visual Effects Compositing
ESR Promotional Videos2D Animation
Promo-Video ScreenlessVisual Effects Compositing
Arcade Fun3D Animation
Promo-Video Mixx.aiVisual Effects Compositing
ESR – iGuide2D Animation
Nuclear Lies3D Animation
ESR – EuroSafe2D Animation
Premium Beat – Anthem SpotMotion Design
IBM – Smart CityMotion Design
Urban Freestyle – Tokyo ThrowdownMotion Design
Expedition 100Motion Design
New Zealand Houses2D Animation
Hamlet’s Halloween2D Animation